Morrowind Easycore Rules


  • Lowest difficulty setting
  • No cheats or console commands
  • No exploits
    • Permanant stat buffs 0
    • Permanant Summons 1
    • Alchemy exploits 2
    • No effect stacking exploits 3
    • No exploting Magika spells to gain magika.
  • No use of Creeper or Mudcrab merchants
  • No looting summons.
  • No Merchant crafting exploits 4
  • No stealing of any kind(Plants in the wild, and items dropped from creatures are okay)
  • No attacking non-hostile NPCs
  • No intentionally agravating NPCs to make them hostile 5
  • No Buying Skills from NPCs
  • May only take 1 item from NPC bodies(Gold is exempt, stacks of items must be split.) 6


So here are some clarifications for some rules that may be a bit fuzzy.
 0 This one is pretty simple, anything that permanantly gives a stat buff. An example is the Soultrap on target 1s + Fortify stat exploit.
 1 Same as the stat buff exploit but the same spell combo with summonned items or creatures to make them permanant.
 2 Specifically this prohibits any kind of recursive Alchemy behaviours, like drinking an inteligence potion to make better inteligence potions. This does not prohibit the use of alchemy to create potions as long as it is not used to directly affect the user's ability to make potions.
 3 This is things like the constant effect swapping glitch and drinking potions with the same effect but different durations/magnitudes.
 4 This prohibits buying crafting materials, crafting something that's valued more than the materials and selling them back to the NPC. An example is buying soulgems, then using soultrap on a summon to increase it's value, to then buy more soulgems.
 5 This is prohibited as it would circumvent the non-hostile NPC rule. You cannot use poor persuasion or taunting to bring the disposition to 0 so that they become hostile.
 6 This limitation is solely to decrease the amount of money you can get from taking armor and weapons from hostile NPCs.